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Game centre of the future

In a game centre of the future, the room surface must merge with the game surface. This means that the room surfaces must be animated accordingly. You are consciously in the game.

Beyond Gaming

Imagine a game centre of the future where you can experience any game as if you were there.
A game centre where the walls, the floor and the ceiling become part of the game, changing colours, shapes and textures to match the game world.

A game centre where you can control the furniture, the sound, the temperature and even the smell of the room to suit your mood and preferences.

A place where you can relax, have fun and immerse yourself in a variety of games, from card games to computer games, from virtual reality to augmented reality.

That’s what we are creating for you. A game centre that will make you feel comfortable and amazed at the same time. It will let you explore new worlds and new possibilities every time you visit.

But you don’t want to keep this amazing experience to yourself. You can share it with the outside world. That’s why your game centre will showcase a stunning exterior design that will reflect what’s happening inside. A vertical sky beam lighting up the night sky in different colours and patterns. A facade that will project images and information from the games or the players. A mood indicator that will show how much fun people are having inside.

Your game centre of the future is not just a place to play games. It’s a place a holistic emersive, 360° experience attracting all senses. Come and join us on our common journey and see for yourself.

our goal

A space or spaces have to be created that awaken the need to feel very comfortable on the one hand and the desire to immerse oneself in this breath-taking futuristic world again and again on the other.

overview

The different uses of the room depending on the chosen game, everything should be possible.

In computer games, the immediate surroundings of the screen should be perceived as an extended screen area. The impression is conveyed that not only the screen, but the „entire perceptible space“ represents the playing area. You are integrated into the game.

If you are playing a card game, the room can be designed in such a way that you are sitting in Las Vegas, for example.
If you are relaxing with a cigar or a good drink, you could sit on the Eiffel Tower or in the underwater world, for example.
This means that there is room in room solutions. What these ultimately look like now needs to be developed in a team.

External Impact

The building’s exterior should communicate what is going on inside. A vertical light beam (adjustable, dynamic, colourful) can indicate at night that the playtime is about to start or that it is already in progress.

The interior activities can be projected on the walls or other relevant information can be displayed. The building’s appearance can also mirror the atmosphere inside. There are various ways to animate or integrate these elements. These features should spark curiosity about the interior and invite to enter the resort.

These measures should already arouse interest in the interior.

Interior

Depending on the game or activity, you can use the room for different purposes, from relaxing after an intense game to animating the players to start a new round or game.

In computer games, the immediate surroundings of the screen should be perceived as an extended screen area. This creates the impression that not only the screen, but the „entire perceptible space“ represents the playing area. You are immersed into the game.
If you play a card game, you can “design” the room so that, for example, you are sitting in The Bellagio in Las Vegas.

If you relax with a cigar or a good drink, you can choose to sit on the Eiffel Tower or in the underwater world.

This means that we are creating room-in-room experiences. How these ultimately look now needs to be developed in a team.

Modern Gaming

In a game centre of the future, the room surface must merge with the game surface. This means that the room surfaces must be animated accordingly. You are consciously in the game.

There are various approaches to how this can be done.

It should also be possible to arrange the furniture in a simple and uncomplicated way that allows people to adapt their individual use of the space.

Sound, room temperature and the sense of smell should be taken into account in all these considerations.

Meet the Bartenbach Team

At Bartenbach, our team comprises dynamic and skilled lighting designers from diverse backgrounds, collectively fostering a global perspective.
With a commitment to excellence, our international team operates worldwide, bringing innovation and creativity to every project.

Contact

Christoph Gapp
Senior Consultant

Let's work

OUR PROJECTS

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Landhaussaal Tirol
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